Reviewed-by: Tapani Pälli <[email protected]>
On 14.02.2018 00:57, Jason Ekstrand wrote:
This fixes the build in clang
---
src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index 10a4ff4..69da83a 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -254,7 +254,8 @@ brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir)
gl_state_index16 tokens[STATE_LENGTH] = {
STATE_INTERNAL,
nir->info.stage == MESA_SHADER_TESS_CTRL ?
- STATE_TCS_PATCH_VERTICES_IN : STATE_TES_PATCH_VERTICES_IN,
+ (gl_state_index16)STATE_TCS_PATCH_VERTICES_IN :
+ (gl_state_index16)STATE_TES_PATCH_VERTICES_IN,
};
var->num_state_slots = 1;
var->state_slots =
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