On 15/02/18 01:10, Samuel Pitoiset wrote:
It makes no sense to compact before, and the description of
nir_compact_varyings() confirms that.

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

Your right this seems to be in the wrong place. There was a lot of restructuring around the time this landed so it seems to have been moved to the wrong location at some point. The original commit message (below) records a performance improvement it might be good to check if this improves things further.

    SaschaWillems Vulkan demo tessellation:

    ~4000fps -> ~4600fps




Polaris10:
Totals from affected shaders:
SGPRS: 106000 -> 105600 (-0.38 %)
VGPRS: 70704 -> 70640 (-0.09 %)
Spilled SGPRs: 892 -> 878 (-1.57 %)
Code Size: 2826240 -> 2812476 (-0.49 %) bytes
Max Waves: 15909 -> 15899 (-0.06 %)

Vega10:
Totals from affected shaders:
SGPRS: 103520 -> 103664 (0.14 %)
VGPRS: 70776 -> 70808 (0.05 %)
Spilled SGPRs: 740 -> 722 (-2.43 %)
Code Size: 2786076 -> 2772004 (-0.51 %) bytes
Max Waves: 18026 -> 18010 (-0.09 %)

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
  src/amd/vulkan/radv_pipeline.c | 9 +++------
  1 file changed, 3 insertions(+), 6 deletions(-)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 8f872e7c14..06e1ec5ae3 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1525,6 +1525,9 @@ radv_link_shaders(struct radv_pipeline *pipeline, 
nir_shader **shaders)
                                                           ordered_shaders[i - 
1]);
if (progress) {
+                       nir_compact_varyings(ordered_shaders[i],
+                                            ordered_shaders[i - 1], true);
+
                        nir_lower_global_vars_to_local(ordered_shaders[i]);
                        radv_optimize_nir(ordered_shaders[i]);
                        nir_lower_global_vars_to_local(ordered_shaders[i - 1]);
@@ -1715,7 +1718,6 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                last = i;
        }
- int prev = -1;
        for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
                const VkPipelineShaderStageCreateInfo *stage = pStages[i];
@@ -1746,11 +1748,6 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                        nir_lower_io_to_scalar_early(nir[i], mask);
                        radv_optimize_nir(nir[i]);
                }
-
-               if (prev != -1) {
-                       nir_compact_varyings(nir[prev], nir[i], true);
-               }
-               prev = i;
        }
if (nir[MESA_SHADER_TESS_CTRL]) {

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