On 6 March 2018 at 13:59, Timothy Arceri <[email protected]> wrote: > On 06/03/18 14:48, Timothy Arceri wrote: >> >> This reverts commit 2d36efdb7f18f061c519dbb93f6058bf161aad33. >> >> This raised limit turns out to harmful for more complex shaders, >> it causes excessive spilling in some Bioshock Infinite shaders. > > > While not as bad as Bioshock (which went from 0 -> 268 in three shaders) > Dirt Showdown VGPR spilling went from 40 -> 67 and 0 -> 17 in a couple of > shaders also as a result of loop unrolling.
Okay! Reviewed-by: Dave Airlie <[email protected]> Dave. _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
