As suggested by Brian, for a 1D texture array, the border only applies to the width. For a 2D texture array the border applies to the width and height but not to the depth. This was not handled correctly in _mesa_init_teximage_fields().
Note: This is a candidate for stable branches Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> --- Tested the patch with piglit quick.tests. No regressions. src/mesa/main/teximage.c | 8 ++++++-- 1 files changed, 6 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index e4eb7f6..d5f2650 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1083,11 +1083,13 @@ _mesa_init_teximage_fields(struct gl_context *ctx, GLint border, GLenum internalFormat, gl_format format) { + GLenum target; ASSERT(img); ASSERT(width >= 0); ASSERT(height >= 0); ASSERT(depth >= 0); + target = img->TexObject->Target; img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); ASSERT(img->_BaseFormat > 0); img->InternalFormat = internalFormat; @@ -1099,7 +1101,8 @@ _mesa_init_teximage_fields(struct gl_context *ctx, img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ img->WidthLog2 = _mesa_logbase2(img->Width2); - if (height == 1) { /* 1-D texture */ + if (target == GL_TEXTURE_1D || + target == GL_TEXTURE_1D_ARRAY) { /* 1-D texture */ img->Height2 = 1; img->HeightLog2 = 0; } @@ -1108,7 +1111,8 @@ _mesa_init_teximage_fields(struct gl_context *ctx, img->HeightLog2 = _mesa_logbase2(img->Height2); } - if (depth == 1) { /* 2-D texture */ + if (target == GL_TEXTURE_2D || + target == GL_TEXTURE_2D_ARRAY) { /* 2-D texture */ img->Depth2 = 1; img->DepthLog2 = 0; } -- 1.7.7.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev