I think you can just do
(('ine', ('b2i', 'a@bool'), 0), 'a'),Or something like that. I may have gotten the syntax wrong. On March 15, 2018 20:53:44 Timothy Arceri <[email protected]> wrote:
These can be found in the Tomb Raider shaders, eliminating them helps unroll more loops. --- src/compiler/nir/nir_opt_algebraic.py | 4 ++++ 1 file changed, 4 insertions(+)diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.pyindex c9575e6be4..56dfc53043 100644 --- a/src/compiler/nir/nir_opt_algebraic.py +++ b/src/compiler/nir/nir_opt_algebraic.py @@ -152,6 +152,10 @@ optimizations = [ (('inot', ('ige', a, b)), ('ilt', a, b)), (('inot', ('ieq', a, b)), ('ine', a, b)), (('inot', ('ine', a, b)), ('ieq', a, b)), + (('ine', ('b2i', ('ige', a, b)), 0), ('ige', a, b)), + (('ine', ('b2i', ('ilt', a, b)), 0), ('ilt', a, b)), + (('ine', ('b2i', ('ult', a, b)), 0), ('ult', a, b)), + (('ine', ('b2i', ('ine', a, b)), 0), ('ine', a, b)), # 0.0 >= b2f(a) # b2f(a) <= 0.0 -- 2.14.3 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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