shader stats?

On 03/16/2018 06:48 AM, Timothy Arceri wrote:
These can be found in the Tomb Raider shaders, eliminating them
helps unroll more loops.
---
  src/compiler/nir/nir_opt_algebraic.py | 1 +
  1 file changed, 1 insertion(+)

diff --git a/src/compiler/nir/nir_opt_algebraic.py 
b/src/compiler/nir/nir_opt_algebraic.py
index c9575e6be4..2148bc121b 100644
--- a/src/compiler/nir/nir_opt_algebraic.py
+++ b/src/compiler/nir/nir_opt_algebraic.py
@@ -152,6 +152,7 @@ optimizations = [
     (('inot', ('ige', a, b)), ('ilt', a, b)),
     (('inot', ('ieq', a, b)), ('ine', a, b)),
     (('inot', ('ine', a, b)), ('ieq', a, b)),
+   (('ine', ('b2i', 'a@bool'), 0), 'a'),
# 0.0 >= b2f(a)
     # b2f(a) <= 0.0

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