https://bugs.freedesktop.org/show_bug.cgi?id=105755
Swyter <[email protected]> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |[email protected]
--- Comment #5 from Swyter <[email protected]> ---
Created attachment 138368
--> https://bugs.freedesktop.org/attachment.cgi?id=138368&action=edit
game-log-with-debug-ogl-context-and-callback-no-undefined-warns.txt
@imirkin Looks like these GLSL warnings aren't exposed through
GL_ARB_debug_output/GL_KHR_debug callbacks. I originally developed the Linux
port using Mesa/radeonsi on a [AMD/ATI] Kaveri [Radeon R7 Graphics] (rev d4)
(PCI ID 1002:130f) and the warnings and error reporting always proved useful,
but that was before I implemented the dynamic lights part. I need to test if
the newer version of the game (with the attached shader) lock ups AMD/radeon
cards, too.
Anyway, thanks for the piglit tip. I'll use it from now on to lint my shaders,
hopefully they'll end up slightly less 'freezy'.
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug._______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev