https://bugs.freedesktop.org/show_bug.cgi?id=105755

--- Comment #7 from Ilia Mirkin <[email protected]> ---
(In reply to Ian Romanick from comment #6)
> Swyter: Can you run your program in gdb, interrupt it during the hang, and
> provide a backtrace?
> 
> Reading Ilia's response, it seems that the trivial glslsparsertest based
> test case doesn't reproduce the hang.  I guess a shader-runner test that
> tries to draw with the shader would...

glslparsertest just parses. The hang is just due to a very long shader loop
(sometimes, I'd guess, depending what 'i' happens to get initialized to... like
MIN_INT, it'll be looping for a while). gdb would just show it hung in "waiting
for draw to complete".

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