--- Comment #8 from <> ---
These are from shaderdumps (good thing I have the sha naming in place otherwise
these would have been overwritten ;)

When GLSL is not forced

GLSL >= 0.00 // this is generated by OpenGL so maybe something is going on

[fragment shader]
#version 140
#extension GL_ARB_explicit_attrib_location : enable

When forcing GLSL 1.3

GLSL >= 1.30

[vertex shader]
#version 130
#extension GL_ARB_explicit_attrib_location : enable

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