On 04/11/2018 09:01 AM, Yuan, Feng wrote:
Hi,

We have an image processing project libxcam (https://github.com/intel/libxcam/wiki) which has been based on OpenCL to support amount of features. Recently, we decide to porting kernels to GLES compute-shader language and based on Vulkan APIs. Certainly the driver is Mesa.

There are my questions.

1.Which vulkan API versions are supported in Mesa. and which Mesa version or commit_id is stable.

Let's see if I get this correctly :)

Vulkan 1.0.57 by Mesa 18.0 and Vulkan 1.1 is supported by the development branch.

2.How mature is Mesa support of GLES compute shaders? We’ll use storage buffer, share local memory and image samplers. Is there any known issues we need take care?

These should work as specified, if you encounter issues please file bugs and if possible attach a test to the bug that will trigger the issue.

3.Besides Linux, how about Android status? We need libxcam run on both platforms.

It *should* work, vulkan is not currently actively tested on Android since it is disabled by default in Android IA build. There are also some known issues with some dEQP tests not passing but I've been running it now and then and many apps such as 3DMark, vulkan samples from Imagination and vulkan examples by SaschaWillems have been working fine.

Thanks,

Wind Yuan



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