Kenneth Graunke <kenn...@whitecape.org> writes:

> This introduces a new fast virtual memory allocator integrated with our
> BO cache bucketing.  For larger objects, it falls back to the simple
> free-list allocator (util_vma).
>
> This puts the allocators in place but doesn't enable softpin yet.
> ---
>  src/mesa/drivers/dri/i965/brw_bufmgr.c | 291 ++++++++++++++++++++++++-
>  src/mesa/drivers/dri/i965/brw_bufmgr.h |   2 +
>  2 files changed, 292 insertions(+), 1 deletion(-)
>
> I'm happy to write more comments here.  It's a pretty simple system, but
> not necessarily the most intuitive.  Feel free to ask questions.
>
> diff --git a/src/mesa/drivers/dri/i965/brw_bufmgr.c 
> b/src/mesa/drivers/dri/i965/brw_bufmgr.c
> index 66828f319be..07c0d2f7633 100644
> --- a/src/mesa/drivers/dri/i965/brw_bufmgr.c
> +++ b/src/mesa/drivers/dri/i965/brw_bufmgr.c
> @@ -60,6 +60,8 @@
>  #include "util/macros.h"
>  #include "util/hash_table.h"
>  #include "util/list.h"
> +#include "util/u_dynarray.h"
> +#include "util/vma.h"
>  #include "brw_bufmgr.h"
>  #include "brw_context.h"
>  #include "string.h"
> @@ -98,9 +100,40 @@ atomic_add_unless(int *v, int add, int unless)
>     return c == unless;
>  }
>  
> +/**
> + * i965 fixed-size bucketing VMA allocator.
> + *
> + * The BO cache maintains "cache buckets" for buffers of various sizes.
> + * All buffers in a given bucket are identically sized - when allocating,
> + * we always round up to the bucket size.  This means that virtually all
> + * allocations are fixed-size; only buffers which are too large to fit in
> + * a bucket can be variably-sized.
> + *
> + * We create an allocator for each bucket.  Each contains a free-list, where
> + * each node contains a <starting address, 64-bit bitmap> pair.  Each bit
> + * represents a bucket-sized block of memory.  (At the first level, each
> + * bit corresponds to a page.  For the second bucket, bits correspond to
> + * two pages, and so on.)  1 means a block is free, and 0 means it's in-use.

maybe add in "the lowest bit in the bitmap is for the first block"

> + *
> + * This makes allocations cheap - any bit of any node will do.  We can pick
> + * the head of the list and use ffs() to find a free block.  If there are
> + * none, we allocate 64 blocks from a larger allocator - either a bigger
> + * bucketing allocator, or a fallback top-level allocator for large objects.
> + */
> +struct vma_bucket_node {
> +   uint64_t start_address;
> +   uint64_t bitmap;
> +};
> +
>  struct bo_cache_bucket {
> +   /** List of cached BOs. */
>     struct list_head head;
> +
> +   /** Size of this bucket, in bytes. */
>     uint64_t size;
> +
> +   /** List of vma_bucket_nodes. */
> +   struct util_dynarray vma_list[BRW_MEMZONE_COUNT];
>  };
>  
>  struct brw_bufmgr {
> @@ -116,6 +149,8 @@ struct brw_bufmgr {
>     struct hash_table *name_table;
>     struct hash_table *handle_table;
>  
> +   struct util_vma_heap vma_allocator[BRW_MEMZONE_COUNT];
> +
>     bool has_llc:1;
>     bool has_mmap_wc:1;
>     bool bo_reuse:1;
> @@ -128,6 +163,10 @@ static int bo_set_tiling_internal(struct brw_bo *bo, 
> uint32_t tiling_mode,
>  
>  static void bo_free(struct brw_bo *bo);
>  
> +static uint64_t __vma_alloc(struct brw_bufmgr *bufmgr,
> +                            enum brw_memory_zone memzone,
> +                            uint64_t size, uint64_t alignment);
> +
>  static uint32_t
>  key_hash_uint(const void *key)
>  {
> @@ -222,6 +261,198 @@ bucket_for_size(struct brw_bufmgr *bufmgr, uint64_t 
> size)
>            &bufmgr->cache_bucket[index] : NULL;
>  }
>  
> +static enum brw_memory_zone
> +memzone_for_address(uint64_t address)
> +{
> +   const uint64_t _4GB = 1ull << 32;
> +
> +   if (address >= _4GB)
> +      return BRW_MEMZONE_OTHER;
> +
> +   return BRW_MEMZONE_LOW_4G;
> +}
> +
> +static uint64_t
> +bucket_vma_alloc(struct brw_bufmgr *bufmgr,
> +                 struct bo_cache_bucket *bucket,
> +                 enum brw_memory_zone memzone)
> +{
> +   struct util_dynarray *vma_list = &bucket->vma_list[memzone];
> +   struct vma_bucket_node *node;
> +
> +   if (vma_list->size == 0) {
> +      /* This bucket allocator is out of space - allocate a new block of
> +       * memory for 64 blocks from a larger allocator (either a larger
> +       * bucket or util_vma).
> +       *
> +       * We align the address to the node size (64 blocks) so that
> +       * bucket_vma_free can easily compute the starting address of this
> +       * block by rounding any address we return down to the node size.
> +       *
> +       * Set the first bit used, and return the start address.
> +       */
> +      uint64_t node_size = 64ull * bucket->size;
> +      node = util_dynarray_grow(vma_list, sizeof(struct vma_bucket_node));
> +      node->start_address = __vma_alloc(bufmgr, memzone, node_size, 
> node_size);
> +      node->bitmap = ~1ull;
> +      return node->start_address;
> +   }
> +
> +   /* Pick any bit from any node - they're all the right size and free. */
> +   node = util_dynarray_top_ptr(vma_list, struct vma_bucket_node);
> +   int bit = ffsll(node->bitmap) - 1;
> +   assert(bit >= 0 && bit <= 63);
> +
> +   /* Reserve the memory by clearing the bit. */
> +   assert((node->bitmap & (1ull << bit)) != 0ull);
> +   node->bitmap &= ~(1ull << bit);
> +
> +   /* If this node is now completely full, remove it from the free list. */
> +   if (node->bitmap == 0ull) {
> +      (void) util_dynarray_pop(vma_list, struct vma_bucket_node);
> +   }
> +
> +   return node->start_address + bit * bucket->size;

This looks like a use-after-free. It's not really unsafe because
dynarray is just reducing .size, so it could only go bad if somebody
else sneaks in there and _trims or _grows. So it's safe, but it hits the
danger pattern matcher in my head.

Along similar lines, what is the mechanism that prevents multiple
threads from entering into brw_bo_alloc with the same bufmgr
simultaneously? The util/vma functions explode under simultaneous entry,
so I had to guard them with a mutex in anv. You don't have something
like that so I'm assuming something like the base mesa state tracking
code is keeping that from happening for you.

> +}
> +
> +static void
> +bucket_vma_free(struct bo_cache_bucket *bucket, uint64_t address)
> +{
> +   enum brw_memory_zone memzone = memzone_for_address(address);
> +   struct util_dynarray *vma_list = &bucket->vma_list[memzone];
> +   const uint64_t node_bytes = 64ull * bucket->size;
> +   struct vma_bucket_node *node = NULL;
> +
> +   /* bucket_vma_alloc allocates 64 blocks at a time, and aligns it to
> +    * that 64 block size.  So, we can round down to get the starting address.
> +    */
> +   uint64_t start = (address / node_bytes) * node_bytes;
> +
> +   /* Dividing the offset from start by bucket size gives us the bit index. 
> */
> +   int bit = (address - start) / bucket->size;
> +
> +   assert(start + bit * bucket->size == address);
> +
> +   util_dynarray_foreach(vma_list, struct vma_bucket_node, cur) {
> +      if (cur->start_address == start) {
> +         node = cur;
> +         break;
> +      }
> +   }
> +
> +   if (!node) {
> +      /* No node - the whole group of 64 blocks must have been in-use. */
> +      node = util_dynarray_grow(vma_list, sizeof(struct vma_bucket_node));
> +      node->start_address = start;
> +      node->bitmap = 0ull;
> +   }
> +
> +   /* Set the bit to return the memory. */
> +   assert((node->bitmap & (1ull << bit)) == 0ull);
> +   node->bitmap |= 1ull << bit;
> +
> +   /* The block might be entirely free now, and if so, we could return it
> +    * to the larger allocator.  But we may as well hang on to it, in case
> +    * we get more allocations at this block size.
> +    */
> +}
> +
> +static struct bo_cache_bucket *
> +get_bucket_allocator(struct brw_bufmgr *bufmgr, uint64_t size)
> +{
> +   /* Skip using the bucket allocator for very large sizes, as it allocates
> +    * 64 of them and this can balloon rather quickly.
> +    */
> +   if (size > 1024 * PAGE_SIZE)
> +      return NULL;
> +
> +   struct bo_cache_bucket *bucket = bucket_for_size(bufmgr, size);
> +
> +   if (bucket && bucket->size == size)
> +      return bucket;
> +
> +   return NULL;
> +}
> +
> +/** Like vma_alloc, but returns a non-canonicalized address. */
> +static uint64_t
> +__vma_alloc(struct brw_bufmgr *bufmgr,
> +            enum brw_memory_zone memzone,
> +            uint64_t size,
> +            uint64_t alignment)
> +{
> +   /* Without softpin support, we let the kernel assign addresses. */
> +   assert(brw_using_softpin(bufmgr));
> +
> +   struct bo_cache_bucket *bucket = get_bucket_allocator(bufmgr, size);
> +   uint64_t addr;
> +
> +   if (bucket) {
> +      addr = bucket_vma_alloc(bufmgr, bucket, memzone);
> +   } else {
> +      addr = util_vma_heap_alloc(&bufmgr->vma_allocator[memzone], size,
> +                                 alignment);
> +   }
> +
> +   assert((addr >> 48ull) == 0);
> +   assert((addr % alignment) == 0);
> +   return addr;
> +}
> +
> +/**
> + * Allocate a section of virtual memory for a buffer, assigning an address.
> + *
> + * This uses either the bucket allocator for the given size, or the large
> + * object allocator (util_vma).
> + */
> +static uint64_t
> +vma_alloc(struct brw_bufmgr *bufmgr,
> +          enum brw_memory_zone memzone,
> +          uint64_t size,
> +          uint64_t alignment)
> +{
> +   uint64_t addr = __vma_alloc(bufmgr, memzone, size, alignment);
> +
> +   /* Canonicalize the address.
> +    *
> +    * The Broadwell PRM Vol. 2a, MI_LOAD_REGISTER_MEM::MemoryAddress says:
> +    *
> +    *    "This field specifies the address of the memory location where the
> +    *     register value specified in the DWord above will read from. The
> +    *     address specifies the DWord location of the data. Range =
> +    *     GraphicsVirtualAddress[63:2] for a DWord register GraphicsAddress
> +    *     [63:48] are ignored by the HW and assumed to be in correct
> +    *     canonical form [63:48] == [47]."
> +    */
> +   const int shift = 63 - 47;
> +   addr = (((int64_t) addr) << shift) >> shift;

I updated this in anv to be:

(int64_t)(addr << shift) >> shift;

If addr happened to have any of the top 16 bits set then you will get
Undefined Behavior(tm) in C. Of course, that won't happen right here
because __vma_alloc always returns non-canonical addresses, but better
to have the fixed copy of the function sitting around.

With that update, this is

Reviewed-by: Scott D Phillips <scott.d.phill...@intel.com>
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