On Thu, May 24, 2018 at 4:32 PM, Ian Romanick <[email protected]> wrote:

> On 05/23/2018 01:58 PM, Marek Olšák wrote:
> > Hi,
> >
> > This advances GL compatibility support a little bit. Geometry and
> > tessellation shaders should work if you don't combine them with
> > non-GLSL stages. All GLSL legacy variables should work.
>
> What is the plan for mixing geometry shaders with fixed-function?
>

The plan is to implement it. GL Compatibility going to be implemented
incrementally.

Marek
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