Signed-off-by: Eric Engestrom <eric.engest...@intel.com> --- src/intel/vulkan/anv_pipeline_cache.c | 38 +++++++++++++-------------- 1 file changed, 19 insertions(+), 19 deletions(-)
diff --git a/src/intel/vulkan/anv_pipeline_cache.c b/src/intel/vulkan/anv_pipeline_cache.c index 82551e9f81f293ecadbe..6c0edaf1ec1b773802e1 100644 --- a/src/intel/vulkan/anv_pipeline_cache.c +++ b/src/intel/vulkan/anv_pipeline_cache.c @@ -96,29 +96,29 @@ static bool anv_shader_bin_write_to_blob(const struct anv_shader_bin *shader, struct blob *blob) { - bool ok; + bool ok = true; - ok = blob_write_uint32(blob, shader->key->size); - ok = blob_write_bytes(blob, shader->key->data, shader->key->size); + ok &= blob_write_uint32(blob, shader->key->size); + ok &= blob_write_bytes(blob, shader->key->data, shader->key->size); - ok = blob_write_uint32(blob, shader->kernel_size); - ok = blob_write_bytes(blob, shader->kernel.map, shader->kernel_size); + ok &= blob_write_uint32(blob, shader->kernel_size); + ok &= blob_write_bytes(blob, shader->kernel.map, shader->kernel_size); - ok = blob_write_uint32(blob, shader->prog_data_size); - ok = blob_write_bytes(blob, shader->prog_data, shader->prog_data_size); - ok = blob_write_bytes(blob, shader->prog_data->param, - shader->prog_data->nr_params * - sizeof(*shader->prog_data->param)); + ok &= blob_write_uint32(blob, shader->prog_data_size); + ok &= blob_write_bytes(blob, shader->prog_data, shader->prog_data_size); + ok &= blob_write_bytes(blob, shader->prog_data->param, + shader->prog_data->nr_params * + sizeof(*shader->prog_data->param)); - ok = blob_write_uint32(blob, shader->bind_map.surface_count); - ok = blob_write_uint32(blob, shader->bind_map.sampler_count); - ok = blob_write_uint32(blob, shader->bind_map.image_count); - ok = blob_write_bytes(blob, shader->bind_map.surface_to_descriptor, - shader->bind_map.surface_count * - sizeof(*shader->bind_map.surface_to_descriptor)); - ok = blob_write_bytes(blob, shader->bind_map.sampler_to_descriptor, - shader->bind_map.sampler_count * - sizeof(*shader->bind_map.sampler_to_descriptor)); + ok &= blob_write_uint32(blob, shader->bind_map.surface_count); + ok &= blob_write_uint32(blob, shader->bind_map.sampler_count); + ok &= blob_write_uint32(blob, shader->bind_map.image_count); + ok &= blob_write_bytes(blob, shader->bind_map.surface_to_descriptor, + shader->bind_map.surface_count * + sizeof(*shader->bind_map.surface_to_descriptor)); + ok &= blob_write_bytes(blob, shader->bind_map.sampler_to_descriptor, + shader->bind_map.sampler_count * + sizeof(*shader->bind_map.sampler_to_descriptor)); return ok; } -- Cheers, Eric _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev