Does this fix something?  If I understand correctly, the first blob_write
to fail will set out_of_memory and all subsequent blob_writes will fail.

On Tue, May 29, 2018 at 9:12 AM, Eric Engestrom <[email protected]>
wrote:

> Signed-off-by: Eric Engestrom <[email protected]>
> ---
>  src/intel/vulkan/anv_pipeline_cache.c | 38 +++++++++++++--------------
>  1 file changed, 19 insertions(+), 19 deletions(-)
>
> diff --git a/src/intel/vulkan/anv_pipeline_cache.c b/src/intel/vulkan/anv_
> pipeline_cache.c
> index 82551e9f81f293ecadbe..6c0edaf1ec1b773802e1 100644
> --- a/src/intel/vulkan/anv_pipeline_cache.c
> +++ b/src/intel/vulkan/anv_pipeline_cache.c
> @@ -96,29 +96,29 @@ static bool
>  anv_shader_bin_write_to_blob(const struct anv_shader_bin *shader,
>                               struct blob *blob)
>  {
> -   bool ok;
> +   bool ok = true;
>
> -   ok = blob_write_uint32(blob, shader->key->size);
> -   ok = blob_write_bytes(blob, shader->key->data, shader->key->size);
> +   ok &= blob_write_uint32(blob, shader->key->size);
> +   ok &= blob_write_bytes(blob, shader->key->data, shader->key->size);
>
> -   ok = blob_write_uint32(blob, shader->kernel_size);
> -   ok = blob_write_bytes(blob, shader->kernel.map, shader->kernel_size);
> +   ok &= blob_write_uint32(blob, shader->kernel_size);
> +   ok &= blob_write_bytes(blob, shader->kernel.map, shader->kernel_size);
>
> -   ok = blob_write_uint32(blob, shader->prog_data_size);
> -   ok = blob_write_bytes(blob, shader->prog_data, shader->prog_data_size);
> -   ok = blob_write_bytes(blob, shader->prog_data->param,
> -                               shader->prog_data->nr_params *
> -                               sizeof(*shader->prog_data->param));
> +   ok &= blob_write_uint32(blob, shader->prog_data_size);
> +   ok &= blob_write_bytes(blob, shader->prog_data,
> shader->prog_data_size);
> +   ok &= blob_write_bytes(blob, shader->prog_data->param,
> +                                shader->prog_data->nr_params *
> +                                sizeof(*shader->prog_data->param));
>
> -   ok = blob_write_uint32(blob, shader->bind_map.surface_count);
> -   ok = blob_write_uint32(blob, shader->bind_map.sampler_count);
> -   ok = blob_write_uint32(blob, shader->bind_map.image_count);
> -   ok = blob_write_bytes(blob, shader->bind_map.surface_to_descriptor,
> -                               shader->bind_map.surface_count *
> -                               sizeof(*shader->bind_map.
> surface_to_descriptor));
> -   ok = blob_write_bytes(blob, shader->bind_map.sampler_to_descriptor,
> -                               shader->bind_map.sampler_count *
> -                               sizeof(*shader->bind_map.
> sampler_to_descriptor));
> +   ok &= blob_write_uint32(blob, shader->bind_map.surface_count);
> +   ok &= blob_write_uint32(blob, shader->bind_map.sampler_count);
> +   ok &= blob_write_uint32(blob, shader->bind_map.image_count);
> +   ok &= blob_write_bytes(blob, shader->bind_map.surface_to_descriptor,
> +                                shader->bind_map.surface_count *
> +                                sizeof(*shader->bind_map.
> surface_to_descriptor));
> +   ok &= blob_write_bytes(blob, shader->bind_map.sampler_to_descriptor,
> +                                shader->bind_map.sampler_count *
> +                                sizeof(*shader->bind_map.
> sampler_to_descriptor));
>
>     return ok;
>  }
> --
> Cheers,
>   Eric
>
>
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to