From: Marek Olšák <marek.ol...@amd.com> This improves performance for certain games.
Cc: 18.1 <mesa-sta...@lists.freedesktop.org> --- src/gallium/drivers/radeonsi/si_buffer.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/radeonsi/si_buffer.c b/src/gallium/drivers/radeonsi/si_buffer.c index 2d68edc3404..0546fa9d336 100644 --- a/src/gallium/drivers/radeonsi/si_buffer.c +++ b/src/gallium/drivers/radeonsi/si_buffer.c @@ -144,22 +144,26 @@ void si_init_resource_fields(struct si_screen *sscreen, if (res->b.b.target == PIPE_BUFFER && res->b.b.flags & (PIPE_RESOURCE_FLAG_MAP_PERSISTENT | PIPE_RESOURCE_FLAG_MAP_COHERENT)) { /* Use GTT for all persistent mappings with older * kernels, because they didn't always flush the HDP * cache before CS execution. * * Write-combined CPU mappings are fine, the kernel * ensures all CPU writes finish before the GPU * executes a command stream. + * + * radeon doesn't have good BO move throttling, so put all + * persistent buffers into GTT to prevent VRAM CPU page faults. */ - if (!sscreen->info.kernel_flushes_hdp_before_ib) + if (!sscreen->info.kernel_flushes_hdp_before_ib || + sscreen->info.drm_major == 2) res->domains = RADEON_DOMAIN_GTT; } /* Tiled textures are unmappable. Always put them in VRAM. */ if ((res->b.b.target != PIPE_BUFFER && !rtex->surface.is_linear) || res->b.b.flags & SI_RESOURCE_FLAG_UNMAPPABLE) { res->domains = RADEON_DOMAIN_VRAM; res->flags |= RADEON_FLAG_NO_CPU_ACCESS | RADEON_FLAG_GTT_WC; } -- 2.17.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev