From: Dave Airlie <airl...@redhat.com> GLSL 4.60 offically added this but games and older CTS suites actually had shaders that did this, we may as well enable it everywhere. --- src/compiler/glsl/glsl_parser.yy | 1 + 1 file changed, 1 insertion(+)
diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy index 91c10ce1a60..432fc874268 100644 --- a/src/compiler/glsl/glsl_parser.yy +++ b/src/compiler/glsl/glsl_parser.yy @@ -2706,6 +2706,7 @@ external_declaration: | declaration { $$ = $1; } | pragma_statement { $$ = NULL; } | layout_defaults { $$ = $1; } + | ';' { $$ = NULL; } ; function_definition: -- 2.17.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev