On Wed, Jun 13, 2018 at 4:53 PM, Dave Airlie <airl...@gmail.com> wrote:
> From: Dave Airlie <airl...@redhat.com>
>
> GLSL 4.60 offically added this but games and older CTS suites actually
> had shaders that did this, we may as well enable it everywhere.
> ---
>  src/compiler/glsl/glsl_parser.yy | 1 +
>  1 file changed, 1 insertion(+)
>
> diff --git a/src/compiler/glsl/glsl_parser.yy 
> b/src/compiler/glsl/glsl_parser.yy
> index 91c10ce1a60..432fc874268 100644
> --- a/src/compiler/glsl/glsl_parser.yy
> +++ b/src/compiler/glsl/glsl_parser.yy
> @@ -2706,6 +2706,7 @@ external_declaration:
>     | declaration            { $$ = $1; }
>     | pragma_statement       { $$ = NULL; }
>     | layout_defaults        { $$ = $1; }
> +   | ';' { $$ = NULL; }

Indentation.

Also, piglit test?

With those,

Reviewed-by: Matt Turner <matts...@gmail.com>
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