On Mon, 26 Mar 2012 19:14:01 +0100, Dave Airlie <airl...@gmail.com> wrote:
> From: Dave Airlie <airl...@redhat.com>
> 
> Add implementations of the two API functions,
> Add a new strings to uint mapping for index bindings
> Add the blending mode validation for SRC1 + SRC_ALPHA_SATURATE
> Add get for MAX_DUAL_SOURCE_DRAW_BUFFERS
> 
> The GLSL patch will setup the indices.

Given

    The command

        void BindFragDataLocation(uint program, uint colorNumber, const char * 
name)

    is equivalent to calling BindFragDataLocationIndexed with the same values
    for <program>, <colorNumber> and <name>, and with <index> set to zero.

it seems like you could avoid basically duplicating the existing
function by calling the new entrypoint.

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