This stops Coverity reporting a defect and helps make the code less
error-prone.

Cc: Neil Roberts <nrobe...@igalia.com>
---
 src/compiler/nir/nir_gather_info.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/compiler/nir/nir_gather_info.c 
b/src/compiler/nir/nir_gather_info.c
index d0b656ea741..4a030cb6256 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -288,6 +288,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, 
nir_shader *shader,
    case nir_intrinsic_end_primitive_with_counter:
       assert(shader->info.stage == MESA_SHADER_GEOMETRY);
       shader->info.gs.uses_end_primitive = 1;
+      /* fall through */
 
    case nir_intrinsic_emit_vertex:
       if (nir_intrinsic_stream_id(instr) > 0)
-- 
2.17.1

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