On Thu, Aug 16, 2018 at 10:39 PM Matt Turner <[email protected]> wrote:

> On Thu, Aug 16, 2018 at 5:50 PM Jason Ekstrand <[email protected]>
> wrote:
> > If that's true then the extension makes no sense other than maybe "we're
> a
> > UMA, we can make things cheap." I think it's more likely that the
> intention
> > is to use a fenced map through the GTT to do the detiling. That said,
> given
> > how sketchy GTT maps are, it's still a pretty questionable extension at
> > best and something we don't want to commit to going forward.
>
> Why are you speculating about it instead of just reading the extension?
>

Replying to e-mails from my phone?  I know, not a good excuse.


>
> https://www.khronos.org/registry/OpenGL/extensions/INTEL/INTEL_map_texture.txt
>
>     This extension allows to create textures with 'linear' layout which
> allows
>     for simplified access on user side (potentially sacrificing some
>     performance during texture sampling).
>

Yeah, that's pretty bad.  I mean, there probably are uses such as if you're
doing piles of CPU-side rendering.  If someone really badly wants that
trade-off, maybe it's worth implementing but I'm still a skeptic.

--Jason
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