This will be also used for splitting the GS->VS ring buffer.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/amd/vulkan/radv_shader.h      | 1 +
 src/amd/vulkan/radv_shader_info.c | 2 ++
 2 files changed, 3 insertions(+)

diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index f02ca1cf8d..cf7bb580b5 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -159,6 +159,7 @@ struct radv_shader_info {
        } vs;
        struct {
                uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
+               uint8_t num_stream_output_components[4];
                uint8_t max_stream;
        } gs;
        struct {
diff --git a/src/amd/vulkan/radv_shader_info.c 
b/src/amd/vulkan/radv_shader_info.c
index 00bc2ca5db..126785120d 100644
--- a/src/amd/vulkan/radv_shader_info.c
+++ b/src/amd/vulkan/radv_shader_info.c
@@ -438,11 +438,13 @@ static void
 gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var,
                           struct radv_shader_info *info)
 {
+       unsigned num_components = glsl_get_component_slots(var->type);
        unsigned stream = var->data.stream;
 
        assert(stream < 4);
 
        info->gs.max_stream = MAX2(info->gs.max_stream, stream);
+       info->gs.num_stream_output_components[stream] += num_components;
 }
 
 static void
-- 
2.19.1

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