This will be also used for splitting the GS->VS ring buffer. Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/vulkan/radv_shader.h | 1 + src/amd/vulkan/radv_shader_info.c | 2 ++ 2 files changed, 3 insertions(+)
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h index f02ca1cf8d..cf7bb580b5 100644 --- a/src/amd/vulkan/radv_shader.h +++ b/src/amd/vulkan/radv_shader.h @@ -159,6 +159,7 @@ struct radv_shader_info { } vs; struct { uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1]; + uint8_t num_stream_output_components[4]; uint8_t max_stream; } gs; struct { diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c index 00bc2ca5db..126785120d 100644 --- a/src/amd/vulkan/radv_shader_info.c +++ b/src/amd/vulkan/radv_shader_info.c @@ -438,11 +438,13 @@ static void gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var, struct radv_shader_info *info) { + unsigned num_components = glsl_get_component_slots(var->type); unsigned stream = var->data.stream; assert(stream < 4); info->gs.max_stream = MAX2(info->gs.max_stream, stream); + info->gs.num_stream_output_components[stream] += num_components; } static void -- 2.19.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev