On 13/2/19 8:26 pm, Connor Abbott wrote:
Reviewed-by: Connor Abbott <cwabbo...@gmail.com <mailto:cwabbo...@gmail.com>>

I'm a bit surprised it's that slow... do you have any idea what's going on? I've made flamegraphs in the past on i965 to see where most of the time is spent.

Some shaders are actually faster, but things like the Deus Ex shaders (and looks like especially the dolphin uber shaders are slower).

With the Deus Ex shaders I was looking at we spend 20% in opt_algebraic and before this series 7.2% in nir_opt_cse (after this series 4.9%). The shaders have lots of operations converting vales to different type etc.


On Wed, Feb 13, 2019 at 9:00 AM Timothy Arceri <tarc...@itsqueeze.com <mailto:tarc...@itsqueeze.com>> wrote:

    Currently the radeonsi NIR backend takes around twice the time
    of the tgsi backend to compile shader-db. These are some first
    steps at reducing the overhead of NIR.

    This series reduces the compile time of a Deus Ex program I was
    profiling by around 5%.


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