st_link_shader takes 55% of CPU time with NIR, and 9% with TGSI. nir_validate_shader 49%
nir_validate_shader is overused. It doesn't make sense even in debug builds. Marek On Wed, Feb 13, 2019 at 4:26 AM Connor Abbott <cwabbo...@gmail.com> wrote: > Reviewed-by: Connor Abbott <cwabbo...@gmail.com> > > I'm a bit surprised it's that slow... do you have any idea what's going > on? I've made flamegraphs in the past on i965 to see where most of the time > is spent. > > On Wed, Feb 13, 2019 at 9:00 AM Timothy Arceri <tarc...@itsqueeze.com> > wrote: > >> Currently the radeonsi NIR backend takes around twice the time >> of the tgsi backend to compile shader-db. These are some first >> steps at reducing the overhead of NIR. >> >> This series reduces the compile time of a Deus Ex program I was >> profiling by around 5%. >> >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev