> Am I reading this correctly, that now we free a slab [for a tiled > texture] before allocating new one? The commit message seems rather > cryptic.
Yeah, it's a super minor fix. Rather than allocating a new slab for the texture and then freeing the old slab, we free then allocate. Practically, it's identical (since there's no dependency, and they ought to be the same size...), but it does avoid having to expand the pool if we're right on the edge. Almost nitpick level, but hey, if it makes memory use slightly lower and performance slightly more predictable :) _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev