On Fri, 15 Feb 2019 at 22:12, Alyssa Rosenzweig <[email protected]> wrote: > > > Am I reading this correctly, that now we free a slab [for a tiled > > texture] before allocating new one? The commit message seems rather > > cryptic. > > Yeah, it's a super minor fix. Rather than allocating a new slab for the > texture and then freeing the old slab, we free then allocate. > Practically, it's identical (since there's no dependency, and they ought > to be the same size...), but it does avoid having to expand the pool if > we're right on the edge. Almost nitpick level, but hey, if it makes > memory use slightly lower and performance slightly more predictable :)
Right, thanks. Just double-checking since I was struggling with the commit message. -Emil _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
