On Fri, 15 Feb 2019 at 22:12, Alyssa Rosenzweig <[email protected]> wrote:
>
> > Am I reading this correctly, that now we free a slab [for a tiled
> > texture] before allocating new one? The commit message seems rather
> > cryptic.
>
> Yeah, it's a super minor fix. Rather than allocating a new slab for the
> texture and then freeing the old slab, we free then allocate.
> Practically, it's identical (since there's no dependency, and they ought
> to be the same size...), but it does avoid having to expand the pool if
> we're right on the edge. Almost nitpick level, but hey, if it makes
> memory use slightly lower and performance slightly more predictable :)

Right, thanks. Just double-checking since I was struggling with the
commit message.

-Emil
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to