This commit (#317f10bf404) brake whole tessellation (empty parts of the screen) running UH under radeonsi NIR on Polaris 20 (RX580).

317f10bf404b562e1dda79c0636aee86beeccc2f is the first bad commit
commit 317f10bf404b562e1dda79c0636aee86beeccc2f
Author: Timur Kristóf <[email protected]>
Date:   Tue Feb 5 18:08:24 2019 +0100

    nir: Add ability for shaders to use window space coordinates.

This patch adds a shader_info field that tells the driver to use window space coordinates for a given vertex shader. It also enables this feature
    in radeonsi (the only NIR-capable driver that supported it in TGSI),
    and makes tgsi_to_nir aware of it.

    Signed-Off-By: Timur Kristóf <[email protected]>
    Tested-by: Andre Heider <[email protected]>
    Tested-by: Rob Clark <[email protected]>
    Reviewed-by: Timothy Arceri <[email protected]>
    Reviewed-by: Eric Anholt <[email protected]>

:040000 040000 3123b07ce063ffd4fee56974c64c130f3e617373 df57eb5bb70c0e46583399c73db499e1970fdd1b M src

Reverting it fixed UH.

Sorry, I don't have time for a ticket, yet 'cause I badly need some sleep...

Dieter
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to