Hi Dieter, Thanks for noticing this. I think I made a mistake by setting window_space_position the way I did. Should've only set that for vertex shaders.
I believe this is the right thing to do: https://gitlab.freedesktop.org/Venemo/mesa/commit/4d8b97bacbe14bd6584d7a45ff98e65dfcb4c02b Still need to test it myself. If it works, I'll submit a MR. Let me know what you think. Best regards, Tim On Thu, 2019-03-07 at 05:45 +0100, Dieter Nützel wrote: > This commit (#317f10bf404) brake whole tessellation (empty parts of > the > screen) running UH under radeonsi NIR on Polaris 20 (RX580). > > 317f10bf404b562e1dda79c0636aee86beeccc2f is the first bad commit > commit 317f10bf404b562e1dda79c0636aee86beeccc2f > Author: Timur Kristóf <timur.kris...@gmail.com> > Date: Tue Feb 5 18:08:24 2019 +0100 > > nir: Add ability for shaders to use window space coordinates. > > This patch adds a shader_info field that tells the driver to > use > window > space coordinates for a given vertex shader. It also enables > this > feature > in radeonsi (the only NIR-capable driver that supported it in > TGSI), > and makes tgsi_to_nir aware of it. > > Signed-Off-By: Timur Kristóf <timur.kris...@gmail.com> > Tested-by: Andre Heider <a.hei...@gmail.com> > Tested-by: Rob Clark <robdcl...@gmail.com> > Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com> > Reviewed-by: Eric Anholt <e...@anholt.net> > > :040000 040000 3123b07ce063ffd4fee56974c64c130f3e617373 > df57eb5bb70c0e46583399c73db499e1970fdd1b M src > > Reverting it fixed UH. > > Sorry, I don't have time for a ticket, yet 'cause I badly need some > sleep... > > Dieter _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev