For some reasons D32_SFLOAT is also affected on GFX10, it works fine with previous generations.
This fixes some dEQP-VK.renderpass2.depth_stencil_resolve.*. Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/vulkan/radv_image.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c index 6245873a4ed..368bd5d839d 100644 --- a/src/amd/vulkan/radv_image.c +++ b/src/amd/vulkan/radv_image.c @@ -83,9 +83,12 @@ radv_use_tc_compat_htile_for_image(struct radv_device *device, return false; /* FIXME: for some reason TC compat with 2/4/8 samples breaks some cts - * tests - disable for now */ + * tests - disable for now. On GFX10 D32_SFLOAT is affected as well. + */ if (pCreateInfo->samples >= 2 && - pCreateInfo->format == VK_FORMAT_D32_SFLOAT_S8_UINT) + (pCreateInfo->format == VK_FORMAT_D32_SFLOAT_S8_UINT || + (pCreateInfo->format == VK_FORMAT_D32_SFLOAT && + device->physical_device->rad_info.chip_class == GFX10))) return false; /* GFX9 supports both 32-bit and 16-bit depth surfaces, while GFX8 only -- 2.22.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev