r-b
On Thu, Jul 11, 2019 at 11:54 AM Samuel Pitoiset <[email protected]> wrote: > > For some reasons D32_SFLOAT is also affected on GFX10, it works > fine with previous generations. > > This fixes some dEQP-VK.renderpass2.depth_stencil_resolve.*. > > Signed-off-by: Samuel Pitoiset <[email protected]> > --- > src/amd/vulkan/radv_image.c | 7 +++++-- > 1 file changed, 5 insertions(+), 2 deletions(-) > > diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c > index 6245873a4ed..368bd5d839d 100644 > --- a/src/amd/vulkan/radv_image.c > +++ b/src/amd/vulkan/radv_image.c > @@ -83,9 +83,12 @@ radv_use_tc_compat_htile_for_image(struct radv_device > *device, > return false; > > /* FIXME: for some reason TC compat with 2/4/8 samples breaks some cts > - * tests - disable for now */ > + * tests - disable for now. On GFX10 D32_SFLOAT is affected as well. > + */ > if (pCreateInfo->samples >= 2 && > - pCreateInfo->format == VK_FORMAT_D32_SFLOAT_S8_UINT) > + (pCreateInfo->format == VK_FORMAT_D32_SFLOAT_S8_UINT || > + (pCreateInfo->format == VK_FORMAT_D32_SFLOAT && > + device->physical_device->rad_info.chip_class == GFX10))) > return false; > > /* GFX9 supports both 32-bit and 16-bit depth surfaces, while GFX8 > only > -- > 2.22.0 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
