We already solved some pieces (e.g, how to consume and use Meson, while 
following our internal legal process required for adding new 3rd party 
dependencies), and figured a way to consume Meson build without having to 
migrate lots of internal build logic from Scons to Meson.  But other stuff just 
keeps getting higher priority, and we haven't fully migrated.

Please do understand, SCons just works for us.  We are making progress with 
Meson.  It's just not the highest priority, when time is short, it gets 
deferred.

I don't understand the rush.  If it was trivial and easy we'd obviously would 
have done it.

Jose

________________________________
From: Jason Ekstrand <ja...@jlekstrand.net>
Sent: Wednesday, February 26, 2020 04:15
To: Rob Clark <robdcl...@gmail.com>; Kristian Høgsberg <hoegsb...@gmail.com>
Cc: mesa-dev <mesa-dev@lists.freedesktop.org>; Dylan Baker 
<baker.dyla...@gmail.com>; Jose Fonseca <jfons...@vmware.com>; Brian Paul 
<bri...@vmware.com>
Subject: Re: [Mesa-dev] Drop scons for 20.1?

+Jose & Brian

I'm not personally opposed but I also can't remember the last time I had to
fix the scons build. I think it's been years. Maybe that's because I don't
work on GL anymore? In any case, I don't know that it's really costing us
that much given that basically none of the drivers actually build with it.
But fat meh, I guess.

--Jason

On February 25, 2020 21:56:30 Rob Clark <robdcl...@gmail.com> wrote:

> It looks like we have 4 scons build jobs in CI.. I'm not sure how much
> that costs us, but I guess those cycles could be put to better use?
> So even ignoring the developer-cycles issue (ie. someone making
> changes that effects scons build, and has to setup a scons build env
> to fix breakage of their MR) I guess there is at least an argument to
> remove scons from CI.  Whether it is worth keeping a dead build system
> after it is removed from CI is an issue that I'm ambivalent about.
>
> BR,
> -R
>
> On Tue, Feb 25, 2020 at 3:42 PM Kristian Høgsberg <hoegsb...@gmail.com> wrote:
>>
>> It's been a while since Dylan did the work to make meson support
>> Windows and there's been plenty of time to provide feedback or improve
>> argue why we still need scons. I haven't seen any such discussion and
>> I think we've waited long enough.
>>
>> Let's drop scons for the next release and move things forward?
>>
>> Kristian
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