Can you provide a gfxreconstruct of the scenario? On Fri, May 5, 2023 at 10:32 AM George Karpathios <gkar...@gmail.com> wrote:
> Hi Mike, > > Thanks for responding. I commented the call > to lvp_find_inlinable_uniforms() in lvp_pipeline.c but unfortunately it > didn't help this time. It may have gotten a bit worse actually. > > Best regards, > George > > > On Fri, May 5, 2023 at 3:08 PM Mike Blumenkrantz < > michael.blumenkra...@gmail.com> wrote: > >> Hi, >> >> Can you try commenting out the same lines from last time and see whether >> that affects anything? >> >> >> Mike >> >> On Fri, May 5, 2023 at 7:30 AM George Karpathios <gkar...@gmail.com> >> wrote: >> >>> Hi list, >>> >>> I'm using Lavapipe for Vulkan software rendering support in a modeling >>> application. I notice a large performance hit (with any Mesa version) in >>> the following scenario: The user clicks & drags the mouse in order to >>> create a simple shape (e.g. plane, cube, sphere) dynamically and the result >>> is being rendered (basic gray shading) in real-time alongside the movement >>> of the mouse. Lavapipe seems to be struggling a bit to keep up with this >>> action as the frame time goes up to over 1 second. On the other hand, on a >>> more "static" scene I can get great fps (30-60) while panning/rotating a >>> scene, after Mike Blumenkrantz's recent improvements (many thanks for those >>> again!). >>> >>> I've uploaded a screenshot of the VS profiler showing the hot path at >>> https://imgur.com/a/qZBkB51 and I'd appreciate hearing your thoughts >>> on this. Thanks once more for your time. >>> >>> Best regards, >>> George >>> >>