Anything as long as it exhibits the issue. On Fri, May 5, 2023 at 11:52 AM George Karpathios <gkar...@gmail.com> wrote:
> Not sure, I may have to get approval first. Will see what I can do. If so, > are there any specific options you'd like enabled? Thanks > > Best regards, > George > > On Fri, May 5, 2023 at 5:33 PM Mike Blumenkrantz < > michael.blumenkra...@gmail.com> wrote: > >> Can you provide a gfxreconstruct of the scenario? >> >> On Fri, May 5, 2023 at 10:32 AM George Karpathios <gkar...@gmail.com> >> wrote: >> >>> Hi Mike, >>> >>> Thanks for responding. I commented the call >>> to lvp_find_inlinable_uniforms() in lvp_pipeline.c but unfortunately it >>> didn't help this time. It may have gotten a bit worse actually. >>> >>> Best regards, >>> George >>> >>> >>> On Fri, May 5, 2023 at 3:08 PM Mike Blumenkrantz < >>> michael.blumenkra...@gmail.com> wrote: >>> >>>> Hi, >>>> >>>> Can you try commenting out the same lines from last time and see >>>> whether that affects anything? >>>> >>>> >>>> Mike >>>> >>>> On Fri, May 5, 2023 at 7:30 AM George Karpathios <gkar...@gmail.com> >>>> wrote: >>>> >>>>> Hi list, >>>>> >>>>> I'm using Lavapipe for Vulkan software rendering support in a modeling >>>>> application. I notice a large performance hit (with any Mesa version) in >>>>> the following scenario: The user clicks & drags the mouse in order to >>>>> create a simple shape (e.g. plane, cube, sphere) dynamically and the >>>>> result >>>>> is being rendered (basic gray shading) in real-time alongside the movement >>>>> of the mouse. Lavapipe seems to be struggling a bit to keep up with this >>>>> action as the frame time goes up to over 1 second. On the other hand, on a >>>>> more "static" scene I can get great fps (30-60) while panning/rotating a >>>>> scene, after Mike Blumenkrantz's recent improvements (many thanks for >>>>> those >>>>> again!). >>>>> >>>>> I've uploaded a screenshot of the VS profiler showing the hot path at >>>>> https://imgur.com/a/qZBkB51 and I'd appreciate hearing your thoughts >>>>> on this. Thanks once more for your time. >>>>> >>>>> Best regards, >>>>> George >>>>> >>>>