On Wed, Jul 4, 2012 at 7:41 PM, Olivier Galibert <galib...@pobox.com> wrote: > On Wed, Jul 04, 2012 at 01:59:44PM +0200, Marek Ol??ák wrote: >> Please disregard patch 1 and 2. It wouldn't work. > > What's wrong with them?
The way I understand it, Integer uniforms are converted to floats for a whole program object. This series assumes the conversion is done for each shader stage separately, which isn't true. It gets more complicated if uniforms are shared between different shader stages. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev