On Wed, Jul 4, 2012 at 7:41 PM, Olivier Galibert <galib...@pobox.com> wrote:
> On Wed, Jul 04, 2012 at 01:59:44PM +0200, Marek Ol??ák wrote:
>> Please disregard patch 1 and 2. It wouldn't work.
>
> What's wrong with them?

The way I understand it, Integer uniforms are converted to floats for
a whole program object. This series assumes the conversion is done for
each shader stage separately, which isn't true. It gets more
complicated if uniforms are shared between different shader stages.

Marek
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