From: Ian Romanick <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
---
src/mesa/main/varray.c | 17 +++++++++++++++++
1 files changed, 17 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index dc85a82..30557b8 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -133,6 +133,23 @@ update_array(struct gl_context *ctx,
GLsizei elementSize;
GLenum format = GL_RGBA;
+ /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
+ *
+ * "Client vertex arrays - all vertex array attribute pointers must
+ * refer to buffer objects (section 2.9.2). The default vertex array
+ * object (the name zero) is also deprecated. Calling
+ * VertexAttribPointer when no buffer object or no vertex array object
+ * is bound will generate an INVALID_OPERATION error..."
+ *
+ * The check for VBOs is handled below.
+ */
+ if (ctx->API == API_OPENGL_CORE
+ && (ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
+ func);
+ return;
+ }
+
if (_mesa_is_gles(ctx)) {
/* Once Mesa gets support for GL_OES_vertex_half_float this mask will
* change. Adding support for this extension isn't quite as trivial as
--
1.7.6.5
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