From: Ian Romanick <[email protected]> There is text in the OpenGL 3.x specs to explicitly allow this case. Weird.
Signed-off-by: Ian Romanick <[email protected]> --- src/mesa/main/varray.c | 17 +++++++++++++---- 1 files changed, 13 insertions(+), 4 deletions(-) diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 30557b8..b3388d8 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -233,11 +233,20 @@ update_array(struct gl_context *ctx, return; } - if (ctx->Array.ArrayObj->ARBsemantics && + /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says: + * + * "An INVALID_OPERATION error is generated under any of the following + * conditions: + * + * ... + * + * * any of the *Pointer commands specifying the location and + * organization of vertex array data are called while zero is bound + * to the ARRAY_BUFFER buffer object binding point (see section + * 2.9.6), and the pointer argument is not NULL." + */ + if (ptr != NULL && ctx->Array.ArrayObj->ARBsemantics && !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) { - /* GL_ARB_vertex_array_object requires that all arrays reside in VBOs. - * Generate GL_INVALID_OPERATION if that's not true. - */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func); return; } -- 1.7.6.5 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
