On 10/10/2012 07:34 AM, Roland Scheidegger wrote:
Am 10.10.2012 03:06, schrieb Eric Anholt:
---
  src/mesa/main/nvprogram.c   |    4 ++++
  src/mesa/main/vtxfmt.c      |    2 +-
  src/mesa/vbo/vbo_exec_api.c |    4 ++++
  3 files changed, 9 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c
index 6ad846e3..4b24dde 100644
--- a/src/mesa/main/nvprogram.c
+++ b/src/mesa/main/nvprogram.c
@@ -205,6 +205,10 @@ _mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte 
*program)

  /**
   * Get a vertex array attribute pointer.
+ *
+ * While the function first appeared in GL_NV_vertex_program, it's
+ * aliased for use by GL_ARB_vertex_program.
+ *
   * \note Not compiled into display lists.
   * \note Called from the GL API dispatcher.
   */
diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c
index aa6cf28..462cc88 100644
--- a/src/mesa/main/vtxfmt.c
+++ b/src/mesa/main/vtxfmt.c
@@ -135,7 +135,7 @@ install_vtxfmt(struct gl_context *ctx, struct _glapi_table 
*tab,
                                                 
vfmt->DrawTransformFeedbackStreamInstanced);
     }

-   /* GL_NV_vertex_program */
+   /* Originally for GL_NV_vertex_program, this is also used by dlist.c */
     if (ctx->API == API_OPENGL) {
        SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
        SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 52b363d..2ddb715 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -958,6 +958,10 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context 
*exec )
        vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
     }

+   /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
+    * they can have a single entrypoint for updating any of the legacy
+    * attribs.
+    */
     vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
     vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
     vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;


I think the idea of removing NV_vertex_program is quite good, though I
wonder if these functions shouldn't be renamed and moved instead of
keeping them as is?
Supporting both NV_vertex_program ARB_vertex_program always seems to
have caused headaches (not least because of the different aliasing of
attribs), though for a long time ARB_vertex_program in mesa actually was
code dependent quite a bit on NV_vertex_program.
IIRC celestia used to use NV_vertex_program but it's quite possible it
no longer does.

Roland

Wow...this simplified a lot more than I thought. I forgot about all the nasty attribute aliasing. Should make the code a lot easier to follow.

I agree with Roland here...if it's actually an internal function, we should probably rename it. I'd be okay with a follow-up patch.

Either way, this series is:
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

Also: when Ian and I presented at XDC 2011, we discussed removing NV_fragment_program, and IIRC no one had any objections. We can probably kill that as well (especially now that NV_vp is gone). I'll take a stab at that.
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