https://bugs.freedesktop.org/show_bug.cgi?id=55817
--- Comment #9 from Tim Allen <screwt...@froup.com> --- (In reply to comment #6) > - resave the original texture without compression. I was actually thinking of bug 55445 here; it turns out that decompressing the texture does *not* solve the issue. I extracted the problematic texture from the game's data files, resaved it without compression (using version 2.2.1 of the GIMP DDS plugin), inserted it back into the game's data, and went back to the same place in the game that the first screenshots were taken from. Both these new screenshots were taken with Debian's official Mesa 8.0.4 packages. Attachment 68653 shows that the uncompressed texture is glitchy in the same places that the compressed texture is glitchy, although here we get bright green stripes rather than compression-block squares. It also shows that the glitchiness affects multiple mipmap levels. Attachment 68654 shows the same scene, after I hit the 'pause' button (which causes the game to swoop the camera in close to the player). Here we can see that the base-level texture looks just fine - no corruption at all. The first mipmap level has the glitchiness, and if you look closely you can see that it's also sheared - as though something is using slightly the wrong pitch. Say, 512 pixels instead of 511. -- You are receiving this mail because: You are the assignee for the bug.
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