https://bugs.freedesktop.org/show_bug.cgi?id=55817
--- Comment #4 from Sven Arvidsson <s...@whiz.se> --- Actually, I'm on Redwood, not Juniper, but the problem doesn't seem to be hardware specific, llvmpipe shows a similar problem. Anyway, I'm not quite up to speed with apitrace or OpenGL in general to track down the specific call used to draw the texture. I did however track it down among the media assets for the game. The texture is indeed 511x256, and resizing it with the gimp-dds plugin to 512x256 makes it render fine in-game. Not sure if this means that there's still some issues with non-power-of-two textures in Mesa or if resizing it just hides the real problem. -- You are receiving this mail because: You are the assignee for the bug.
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