https://bugs.freedesktop.org/show_bug.cgi?id=55817

--- Comment #4 from Sven Arvidsson <s...@whiz.se> ---
Actually, I'm on Redwood, not Juniper, but the problem doesn't seem to be
hardware specific, llvmpipe shows a similar problem.

Anyway, I'm not quite up to speed with apitrace or OpenGL in general to track
down the specific call used to draw the texture. I did however track it down
among the media assets for the game. 

The texture is indeed 511x256, and resizing it with the gimp-dds plugin to
512x256 makes it render fine in-game. 

Not sure if this means that there's still some issues with non-power-of-two
textures in Mesa or if resizing it just hides the real problem.

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