On 01/24/2013 10:44 PM, Matt Turner wrote:
Following this email are eight patches that add the 4x8 pack/unpack
operations that are the difference between what GLSL ES 3.0 and
ARB_shading_language_packing require.

They require Chad's gles3-glsl-packing series and are available at
http://cgit.freedesktop.org/~mattst88/mesa/log/?h=ARB_shading_language_packing

I've also added testing support on top of Chad's piglit patch. The
{vs,fs}-unpackUnorm4x8 tests currently fail, and I've been unable to
spot why.

Do they pass of you modify the tests to use my_unpackUnorm4x8 and hand-code a my_unpackUnorm4x8 that does what your lowering pass generates? In other words, is it possible this is exposing an existing bug?

Please give it a look. I'd be nice to get this into 9.1.

Thanks,
Matt
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