Kenneth Graunke <[email protected]> writes: > From: Chad Versace <[email protected]> > > The hardware docs and the simulator require that the rectangle primitive > emitted during fast depth clears and hiz resolves must be aligned to 8x4 > pixels. > > Signed-off-by: Chad Versace <[email protected]> > --- > src/mesa/drivers/dri/i965/brw_blorp.cpp | 29 +++++++++++++++++++++++++++++ > 1 file changed, 29 insertions(+) > > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp > b/src/mesa/drivers/dri/i965/brw_blorp.cpp > index 5f72b5d..ed966c6 100644 > --- a/src/mesa/drivers/dri/i965/brw_blorp.cpp > +++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp > @@ -181,6 +181,35 @@ brw_hiz_op_params::brw_hiz_op_params(struct > intel_mipmap_tree *mt, > this->hiz_op = op; > > depth.set(mt, level, layer); > + > + /* Align the rectangle primitive to 8x4 pixels. ^ and surface state.
Same content as my patch, so: Reviewed-by: Eric Anholt <[email protected]>
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