On 04/09/2013 03:55 PM, Eric Anholt wrote:
Matt Turner <matts...@gmail.com> writes:

I believe that prog can only be NULL for ARB programs. Neither
brw_fs_fp.cpp nor brw_vec4_vp.cpp call fail(), but not NULL checking
prog is obviously fragile.

(shader != NULL) <=> (prog != NULL), so if you want consistency I'd
rather see the if (shader) changed to if (prog).  A bunch of these
changes are not about compilation failure, anyway.

Is that so?  What about fixed-function VS and a GLSL fragment shader?
I think that's allowed in at least some older specs, and there won't be a gl_shader for the VS, but I'd be surprised if there wasn't a gl_shader_program...
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