Kenneth Graunke <kenn...@whitecape.org> writes: > On 04/09/2013 03:55 PM, Eric Anholt wrote: >> Matt Turner <matts...@gmail.com> writes: >> >>> I believe that prog can only be NULL for ARB programs. Neither >>> brw_fs_fp.cpp nor brw_vec4_vp.cpp call fail(), but not NULL checking >>> prog is obviously fragile. >> >> (shader != NULL) <=> (prog != NULL), so if you want consistency I'd >> rather see the if (shader) changed to if (prog). A bunch of these >> changes are not about compilation failure, anyway. > > Is that so? What about fixed-function VS and a GLSL fragment shader? > I think that's allowed in at least some older specs, and there won't be > a gl_shader for the VS, but I'd be surprised if there wasn't a > gl_shader_program...
The VS compiler will have no shader and no prog in that case. Similarly, for ARB_sso, the VS and FS will each have a different prog.
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