Divick Kishore <divick.kish...@gmail.com> writes: > Hi, > I have a simple GLES2 based application which does not do much in > the either of the vertex and fragment shaders. It simply draws a > rotating spiral made from a simple triangle strip. When I try to run > this application using the mesa with h/w renderer, it gives me a > performance which is almost = 60 fps consistently.
By default we sync to vblank, which for you is 60. The software rasterizer lacks this feature.
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