On 05/16/2013 09:27 PM, Eric Anholt wrote:
Divick Kishore <divick.kish...@gmail.com> writes:
Hi,
I have a simple GLES2 based application which does not do much in
the either of the vertex and fragment shaders. It simply draws a
rotating spiral made from a simple triangle strip. When I try to run
this application using the mesa with h/w renderer, it gives me a
performance which is almost = 60 fps consistently.
By default we sync to vblank, which for you is 60. The software
rasterizer lacks this feature.
The weird thing is that he said he ran it with vblank_mode=0. Makes me
wonder if we have a bug in our handling of that with EGL still.
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