From: Roland Scheidegger <[email protected]>

These should just work (?), required by d3d10. Too large resources will
get thrown out separately anyway.
---
 src/gallium/drivers/llvmpipe/lp_limits.h |    4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_limits.h 
b/src/gallium/drivers/llvmpipe/lp_limits.h
index c7905b8..af31b35 100644
--- a/src/gallium/drivers/llvmpipe/lp_limits.h
+++ b/src/gallium/drivers/llvmpipe/lp_limits.h
@@ -45,8 +45,8 @@
  */
 #define LP_MAX_TEXTURE_SIZE (1 * 1024 * 1024 * 1024ULL)  /* 1GB for now */
 #define LP_MAX_TEXTURE_2D_LEVELS 14  /* 8K x 8K for now */
-#define LP_MAX_TEXTURE_3D_LEVELS 11  /* 1K x 1K x 1K for now */
-#define LP_MAX_TEXTURE_CUBE_LEVELS 13  /* 4K x 4K for now */
+#define LP_MAX_TEXTURE_3D_LEVELS 12  /* 2K x 2K x 2K for now */
+#define LP_MAX_TEXTURE_CUBE_LEVELS 14  /* 8K x 8K for now */
 #define LP_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
 
 
-- 
1.7.9.5
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