----- Original Message ----- > From: Roland Scheidegger <[email protected]> > > These should just work (?), required by d3d10. Too large resources will > get thrown out separately anyway. > --- > src/gallium/drivers/llvmpipe/lp_limits.h | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/gallium/drivers/llvmpipe/lp_limits.h > b/src/gallium/drivers/llvmpipe/lp_limits.h > index c7905b8..af31b35 100644 > --- a/src/gallium/drivers/llvmpipe/lp_limits.h > +++ b/src/gallium/drivers/llvmpipe/lp_limits.h > @@ -45,8 +45,8 @@ > */ > #define LP_MAX_TEXTURE_SIZE (1 * 1024 * 1024 * 1024ULL) /* 1GB for now */ > #define LP_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */ > -#define LP_MAX_TEXTURE_3D_LEVELS 11 /* 1K x 1K x 1K for now */ > -#define LP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K for now */ > +#define LP_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */ > +#define LP_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */ > #define LP_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */ >
Reviewed-by: Jose Fonseca <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
