All texture instructions can use offsets, not just TXF. Offsets into the literals array were wrong, too. --- src/gallium/drivers/r600/r600_shader.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index 80cdcd5..6289d97 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -3779,16 +3779,16 @@ static int tgsi_tex(struct r600_shader_ctx *ctx) } } - if (inst->Instruction.Opcode == TGSI_OPCODE_TXF) { - /* get offset values */ - if (inst->Texture.NumOffsets) { - assert(inst->Texture.NumOffsets == 1); - - offset_x = ctx->literals[inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleX] << 1; - offset_y = ctx->literals[inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleY] << 1; - offset_z = ctx->literals[inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleZ] << 1; - } - } else if (inst->Instruction.Opcode == TGSI_OPCODE_TXD) { + /* get offset values */ + if (inst->Texture.NumOffsets) { + assert(inst->Texture.NumOffsets == 1); + + offset_x = ctx->literals[4 * inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleX] << 1; + offset_y = ctx->literals[4 * inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleY] << 1; + offset_z = ctx->literals[4 * inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleZ] << 1; + } + + if (inst->Instruction.Opcode == TGSI_OPCODE_TXD) { /* TGSI moves the sampler to src reg 3 for TXD */ sampler_src_reg = 3; -- 1.8.1.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev