On 10/16/2013 12:01 PM, Matt Turner wrote: > --- > src/mapi/glapi/gen/Makefile.am | 8 ++++++++ > 1 file changed, 8 insertions(+) > > diff --git a/src/mapi/glapi/gen/Makefile.am b/src/mapi/glapi/gen/Makefile.am > index 6bb2f1e..d71d5d2 100644 > --- a/src/mapi/glapi/gen/Makefile.am > +++ b/src/mapi/glapi/gen/Makefile.am > @@ -89,11 +89,13 @@ XORG_OUTPUTS = \ > API_XML = \ > gl_API.xml \ > ARB_base_instance.xml \ > + ARB_blend_func_extended.xml \ > ARB_color_buffer_float.xml \ > ARB_copy_buffer.xml \ > ARB_debug_output.xml \ > ARB_depth_buffer_float.xml \ > ARB_depth_clamp.xml \ > + ARB_draw_buffers.xml \ > ARB_draw_buffers_blend.xml \ > ARB_draw_elements_base_vertex.xml \ > ARB_draw_instanced.xml \ > @@ -102,6 +104,8 @@ API_XML = \ > ARB_framebuffer_object.xml \ > ARB_geometry_shader4.xml \ > ARB_instanced_arrays.xml \ > + ARB_internalformat_query.xml \ > + ARB_invalidate_subdata.xml \ > ARB_map_buffer_range.xml \ > ARB_robustness.xml \ > ARB_sampler_objects.xml \ > @@ -110,9 +114,13 @@ API_XML = \ > ARB_texture_buffer_object.xml \ > ARB_texture_buffer_range.xml \ > ARB_texture_compression_rgtc.xml \ > + ARB_texture_cube_map_array.xml \ > ARB_texture_float.xml \ > ARB_texture_gather.xml \ > + ARB_texture_multisample.xml \ > + ARB_texture_rgb10_a2ui.xml \ > ARB_texture_rg.xml \ > + ARB_texture_storage_multisample.xml \ > ARB_texture_storage.xml \ > ARB_vertex_array_object.xml \ > AMD_draw_buffers_blend.xml \ >
Is there some way we can use globbing? It would be great if we could just use *.xml or ARB*.xml... --Ken _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
