On 11/11/2013 04:19 PM, Petr Sebor wrote:
Otherwise, the function would enable generic vertex attributes 0 and 1 of the
array object it does not own. This was causing crashes in Euro Truck Simulator 
2,
since the incorrectly enabled generic attribute 0 in the foreign context got
precedence before vertex position attribute at later time, leading to NULL
pointer dereference.

Signed-off-by: Petr Sebor <p...@scssoft.com>

Reviewed-by: Brian Paul <bri...@vmware.com>

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