https://bugs.freedesktop.org/show_bug.cgi?id=73631
Priority: medium Bug ID: 73631 Assignee: mesa-dev@lists.freedesktop.org Summary: es2tri fragment shader did not compile AMD ARUBA Severity: normal Classification: Unclassified OS: Linux (All) Reporter: aaronbpa...@gmail.com Hardware: x86-64 (AMD64) Status: NEW Version: 10.0 Component: Demos Product: Mesa some version info: Linux: 3.12.7 mesa: 10.0.2 ati-dri: 10.0.2 mesa-demos: 8.1.0 This is the output of es2tri: EGL_VERSION = 1.4 (Gallium) EGL_VENDOR = Mesa Project EGL_EXTENSIONS = EGL_WL_bind_wayland_display EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_image EGL_KHR_reusable_sync EGL_KHR_fence_sync EGL_KHR_surfaceless_context EGL_NOK_swap_region EGL_NV_post_sub_buffer EGL_CLIENT_APIS = OpenGL OpenGL_ES OpenGL_ES2 Error: fragment shader did not compile! I know nothing of value about OpenGL, but a DDG search pointed me toward glGetShaderInfoLog, so I tossed that in the code and got this: 0:1(14): error: no precision specified this scope for type `vec4' -- You are receiving this mail because: You are the assignee for the bug.
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